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Skull on the sand : Houdini - lighting personal project

It is with great pleasure that I share with you my last personal lighting and layout project.
This project consisted of creating 4 different lighting sets with the same 3D scene.

4 weeks of work (1 lighting per week)
20h / Week

My contribution on this project :
- Lighting (100%)
- Layout (100%)
- Assets (outsourcing)

Software :
-SideFX’s Houdini with the Karma Solaris rendering engine.

Asset sources :
-Human skull (from Robin Tremblay, NAD-UQAC)
-HDRI (Polyhaven)
-Environment (Quixel and Fab)

1 of 4 : Sunset on a tropical beach - My contribution : Environment, layout and lighting

1 of 4 : Sunset on a tropical beach - My contribution : Environment, layout and lighting

2 of 4 : Late evening (For technical reasons, I had to change the HDRI of the background to achieve the correct lighting.)

2 of 4 : Late evening (For technical reasons, I had to change the HDRI of the background to achieve the correct lighting.)

3 of 4 : Full moon night

3 of 4 : Full moon night

4 of 4 : Daytime in the American West Desert

4 of 4 : Daytime in the American West Desert

Light reference - Moodboard

Light reference - Moodboard